Tales of Arboria

The Pack thins but the Survivors grow Strong
Goodbye Chili

Ronaldo’s song:
There once was a man, or half of one see
He told tall tales, much taller than he
Laughs did he provoke from the townsfolk,
until he hired a bard so great, Me!

Chako leads the group to get their passports. Ronaldo and the young tengu are already well traveled and prepared. This goes without incident.

The group gathers their caravan and sets off into The Divide. As they enter they feel an oppressive air generated by generations of killing and slaughter.

Three days into their journey during Dranden’s watch Chili gets up to take a piss, asks “Do you have assassin work for me?” then let’s out a muffled scream. Dranden lights his torch, wakes up Grogg, then rushes to Chili’s side. Upon seeing a goblin with glowing red eyes with smoke coming out of his mouth snapping Chili’s neck Grogg yells out to the others to wake them up. The group feels Chili’s life force disappear through their pack bond. The battle ensues. Chako finds that the lead goblin is advanced and somehow drains their mythic power preventing its use. Ven’Yara decided to sleep in her armor so she does her best to finagle her poor sleep with the shock of feeling Chili’s death. Grogg falls prey to the goblin squad and is taken out of the fight. Dranden struggles in the dim light to keep his distance while doing damage. Chako uses the nightly skirmish to fell the goblins one by one. Chako manages to pants the lead goblin and Dranden blows his dick off with a critical finisher. Ven’yara and Grogg get into an epic arm wrestling fight over the final coin.

Chili is buried and small words are shared. Ven and Chako take one of his silver swords each to carry on his fight. He is buried and Grogg leaves the final coin and a biscuit for his journey to the afterlife. The party licks their wounds as they eat hastily made biscuits. Ronaldo sings them a song recounting their recent battle.

That same night during Grogg’s watch he finds himself weary and dozes off. They group awakes back in the dream world in a library garden with Io standing before them. He calls this the Lexicuanus Astrimentarium. They meet a sentient flying book named Lexa who is the assistant in this realm. She demonstrates by leading them to a book labelled Takeda.
A projection appears and shows his actions.

NEW RULES: In their dreams characters can retrain in their sleep. This will affect their memories. Limits: Can never affect physical scores. Cannot gain hit points a la HP training feature.

Chako searches for a legendary Tengu. Dranden finds his own book and has a dick helicopter battle against himself.

8 Days later they make it to the Dwarven trade capital: Stingarde. Grogg buys Ronaldo a parasol.

22 Days later: During Dranden’s watch something happens that goes unnoticed. In the morning the party finds their belongings missing. Chako finds some tracks and in the crack there’s a large tapestry that signals an impasse. As they enter they feel a barrier of some sort. They find a fortress and a kunai with a note is thrown at Chako’s feet. It reads “TURN BACK” in every known language to the tengu. The note begins to fizzle and he throws it away as it explodes halfway back to the fortress. Three white pajama’d men tell the party to turn back. The party charges the fortress and go into mortal combat with the ninjas. Ven’yara gets a beating. Dranden chases them into their ambush tunnels. Chako takes a prisoner with Matoko’s help and gets a ceasefire called but as this is happening Grogg also takes a prisoner and Dranden is taken prisoner. Chako stops the ninjas from killing him and pulls the party into the hidden village.

They begin to meet with the village elder who is amazed that they saw the tapestry. He then states that it must mean they have met “One of them”. As he leaves Chako notices one of the large dragon statues in the courtyard begins to smile. As he waves the colossal statue starts moving. They learn that this is Fuujin. He explains that Sukiko took their shiny belongings because Raijin enjoys the artistry. They exchange their biscuit tin for a gold one. With a few tengu shinobi as companions. They continue to Sunreaver Mansion.

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Being the Main Character is Over-Rated anyway
AKA How I Shut Up and Learned to Love the Grog

After the Necromancer is swiftly dealt with, the party gathers their things and leaves Cerrunos to nurse this part of the forest back to health. On the road again, the party travels for 14 days, passing through Meadowbrook, Fairmeadow, until finally Waulkeen Way. Dranden finds a book store, run by an eccentric “Wizard”, who identifies Grog’s new ring as a Ring of Natural Armor, while Draden purchases an Identify scroll. Chili decides to challenge the wizard in a dance off, but is swiftly served. Grog also finds and purchases a guitar, while Chili attempts to get his Rabies cured, but found his body had already managed to fight off the disease, and the party sets out. 3 Days later, Grog and Chili attempt to entertain the citizens of Applevale with a dance and guitar session, with less than ideal results.

Three days from Applevale, the party comes across a beautiful, expansive field, with an unsightly hole dug out in the middle. Grog steps up to the hole to investigate, and is immediately attacked by a bug creature, who bursts from the ground behind him, damaging the half-orc greatly. The Party gets locked into combat with several bugs who continuously burst from the ground around them. Eventually, Chili gets grabbed by one, and dragged down into the original hole. Grog jumps down to follow, but finds another, larger bug laying in wait. After finishing the remaining bugs, and killing the Big Bug, the party recovers and continues their journey to Trader’s Rest.

After 13 more days of travel, and passing Mirelake, the party finally arrives at the bustling city of Trader’s Rest. Finding the mass of crowds a great and treacherous obstacle, Dranden and Grog decide to stay back, while Chako, Chili, and Ven’Yara attempt to Venture forth into the central city. Chako, who is from Trader’s Rest and fairly familiar with navigating the crowds, manages to work his way through to the City proper. Chili and Ven’Yara, however, get swept into the crowds and get lost in the mess of stalls and people.

Chako meets with the contact inside the city, and is greeted by Edmund Toth, of the Sunreaver Corporation. He pays him the gold for the first part of the journey, and offers another mission for the party to undertake: continue the journey and deliver the package to the Sunreaver Mansion, home of Hector Sunreaver, near Hector’s Hovel in Urasi. He explains the package contains something called Devil’s Wart; A volatile, red Bio-luminescent fungus, which is dangerous and regulated by the government. He offers 2000g for the second leg of the journey, which Chako accepts. Chako then leaves to visit his father at home.

Chili manages to find himself in an isolated ghetto of Trader’s Rest, mostly filled with homeless and lost merchants. He manages to find his way back to Dranden and Grog relatively quickly. Ven’Yara, however, gets stuck in a loop of the passing crowd, effectively walking in cirlces for a large amount of time. He manages to break the loop, but catches the scent of some mighty fine biscuits. He attempts to locate the biscuits, but finds himself lost once again. During his lost hours he manages to buy a Harp, but doesnt make it back to the party until Evening.

Grog, while the party explores, visits a local tavern, and finds Ronaldo, a Human Bard, to accompany us on our journey to teach him how to play guitar, while also chronicling the parties’ adventures, for the low price of 5g a day. Dranden and Grog agree to split the price of company for their new friend.

The next day, Dranden decides he’d like to visit the alchemist’s guild, and asks Ronaldo to lead the party through the Access Tunnels, to the center of the city. He manages to lead them there, and the party waits while Dranden enters. He has a conversation with the guildmaster, Tadeus Flanel, and wishes to learn the details of joining. After learning it cost gold, Dranden wishes to gain membership by impressing Tadeus with his skills. He fails, however, to offer anything noteworthy, and leaves the guild in a huff, cursing Tadeus as he does. The party then reconvenes at the house of Flint Ironsear, the dwarven father of Chako. After a couple purchases, and Dranden testing a spectacular 18-barreled shotgun that misfires in his hands, the party discusses plans to get passports to pass to Urasi.

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Necromancers, Flutes and Biscuits
Chako has furthered his passion in the culinary arts and decides to set aside time to search for ingredient to make Grog and Ven’yara the most divine biscuits that his skills would allow. This has unexpectedly deepened the connection between them. While traveling through the farmland Dranden decided to walk around overselling himself to the townsfolk boasting about his “accomplishments”, his lies slightly catch up to him as it would seem a dog urinated on him. Chili took a liking to the dog and decided that he wanted to take him as a pet, But it was later revealed that the dog was a stray with an unfortunate condition and he retracted his interest. Still feeling sorry for the dog though he decided that the least he could do was give the mayor 25 gold to make life a little easier. The group leaves this small town and decided to further their travels. 14 days later while on the move 2 arrows tipped with fire lunge into Dranden’s prized mobile alchemy lab. Ven’yara summons water to douse the flames. Another arrow is fired from an unknown source and it finds its target. Chili is hit but this is a trivial wound for a bounty hunter such as himself. He proceeds to take out the arrow and snap it in half. The party has had enough of being sitting ducks and decided to ride towards the arrows source and find the culprits. Fearing for his belongings Dranden decided to sit back and safeguard his lab. After giving some chase the rest of the party found that the attackers were gnolls (armed with javelins and leather armor). Chili leads the charge accompanied by Ven’yara, Chako sits back and fires his bolts with pristine precision. The last of the gnolls fell to the might of Grog and his axe, the swing was so mighty is split the corpse in half. Things were settled, bodies were looted and the group returned back to Dranden. Chili seems to have been sickened from a wound during combat, he decides to keep it to himself for now and the party continues on the way to their original destination. Days later while Chako was watch duty he hears the sounds of a flute. The song was mysterious. The player showed himself and Chako decided to approach him and invoke conversation. He soon found out that this stranger was a Faun by the name of Cerrunos. Cerrunos requests that Chako and his band help him aid his village and put a halt the turmoil that a necromancer was causing. The task was said to be urgent and had to be completed by the break of dawn. Chako woke up his allies and they agreed to go help the faun. They find themselves entering a corrupt forest. With further travel a mock feast was spotted. Skeletons filled the seats of large pick-nick tables with the man that was assumed to be the necromancer at the head of it. Immediately Chako fires a bolt at the necromancer but it tickles him. The skeletons get up and move in the direction of the party. Ven’yara’s learns that he sword is of no use fighting these creatures and has to rely on her shield instead. The skeleton horde is not enough to prevent the parties approach. Grog closes in on the necromancer and ends his life in one blow. Grog is now deemed as the necromancer slayer. They loot the necromancer and find a set of scrolls and a ring, they group asks Cerrunos of what he knows about these things but he is unable to say anything useful.

Chili’s sickness depends and he asks Chako to identify it, Chako reveals that Chili mostly likely has contracted grid.

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Shady Dealings
Biscuit Quest: Complete

The party looks for work around the city. Chili looks for more “assassin work”. Chako nips at the heels of the thieves’ guild. Dranden enjoys the tavern. Grog slowly works his way around town and finds the most legit biscuits. Ven’yara being a drow is unable to do the same and stalks the half-orc…but being unable to communicate is left without a single bite of baked fluffy goodness. Dranden tries to impress his elven wenches but is completely unsuccessful as they see right through him. Eventually Chako finds a lead to get some work and goes off on his own to negotiate with a representative of the Sunreaver Corporation. Chako sees nothing except that he is a humanoid with a moustache and a limp. He signs a contract to deliver a box with unknown contents to Trader’s Rest. Chako tells the party but withholds information about the box itself. Dranden fails to decipher the legal-ese of the contract. Ven’yara also wants to learn more but can’t read the language.

8 days into the trek we get attacked by hobos and krenshar through the night. Chili and Dranden are stuck fighting in the nude. Ven’yara manages to heal somewhat effectively but has to use lay on hands to her limit. She also tries to claim glory for her god in combat using mythic power but falls short.

In the aftermath of the battle we find that they have a contract and wer sent from Trader’s Rest. Grog finishes off and skins the krenshar. Chako begins to interrogate the final hobo as their prisoner and Dranden attaches three fuse grenades to his body. During the questioning he singes the man’s beard but then sets him aflame setting off the grenades blowing him into literal fleshy bits.

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Dolls and Ogres

Our adventurers, after meeting back in Haverton, decided to head to Gallow’s End, to investigate a rumor of strange, human shaped fruit being produced there. After 5 days of travel, they arrive and immediately speak to the fruit seller, Farmer Dan. Dan sells the party a few fruits, and doesn’t offer much information regarding the fruit, but agrees to allow the party to view the tree with him, after he closes his stall down. In the meantime, the party visits the mayor. They learn nothing of consequence from the mayor, but got the guard who allowed them in fired, and were almost arrested when Dranden showed his penis.

They go to meet the farmer at his fruit tree, and find him in a trance, staring at the tree. After snapping him out of it and some brief dialogue, Dan allows them to look at the tree but not touch it. After the party attempted to touch it anyway, farmer Dan pulled out a gun. To distract the farmer, Grogg broke a branch of the tree and ran, with the farmer chasing him. Ven’yara detected evil buried beneath the tree. The adventurers began to dig, and dug up a box, and found a marionette. The marionette was emanating an evil presence, and when Dranden touched the doll with one of the fruits, he felt immense pain in his hand, and became physically ill. He ran off screaming, while Chako and Chili followed, to recover him and find someone in town who could deal with the Doll. They gathered the men of the church, led by Father Maxwell. The Father told the group that he didn’t have the power to contain the evil in the doll, or fix Dranden, and sent them to Eltharys via caravan.

After 26 days on the road, the party arrived in Eltharys, and made their way to the Temple of Sol. After a meeting with the bishop, the party was paid 3000 gold and Dranden’s ailment was cured. He immediately celebrated by finding the nearest whorehouse, while Chako and Chili went to find work.

Chili found an elf named Tarathiel, who offered a contract to slay an Ogre named Marrow-sucker, who has been pestering the village of Eltharyn. Chili agrees, and takes the information back to the party, who set out the next day.

After three days travel, the party arrives at Eltharyn. They attempt to have a meeting with the village elders, but are denied, and go off to track Marrow-sucker, who they find in a cave. After failing to stealth in, the Ogre uncages some dogs to attack the party, before charging in himself. the party holds its own and manages to slay the Ogre and his pups, but almost lost Ven’Yara in the process, who was barely stablized. The party attempted to talk the ogre, but it proved to be useless, and Grogg chopped his head off, while everyone else gathered the Ogre’s loot. After another 3 days travel, the party arrived back in Eltharys, found Tarathiel, showed him the head, and claimed their reward.
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The Long Dark
Trials of a God

The party looked out onto the dark forest and didn’t take particular note of anything. After a poor showing of Lay on Hands, Dranden took healing into his own hands and began to synthesize a healing extract. Chako and Chili noticed tracks and low growling so they took up a defensive area as the drow paladin carelessly walked out into the open attracting the attention of a pack of wolves. The largest of these had glowing green eyes and was quite large. The attack put Branden at at risk but in a flurry of steel, magic, and arrows, the wolves disappeared into thin air. After they felled the largest wolf a humanoid figure approached them. With its form ever shifting from humanoid to wolf to…something else…it addressed them without threat. Chako had managed to deduct that this was a trial which the being admitted to but refused to give any more information until one more trial was completed.

The third trial, one of wits, began and a large pack of wolves slowly stalked the group until they all ran into the woods. After a few days of escaping their clutches the humanoid figure appeared to them again and declared them victorious. Chako identified the being as the god, Io. Turns out that they were in a personal pocket dimension of the wolf god. Io stated that the forces of evil had struck a blow and he was in need of a group of agents to push his agenda in the real world. Chako notices and identifies what’s so unusual about Io’s eyes but cannot place why they appear the way they do. Ven’Yara asked Chako to summarize the situation though the tengu chose to withhold the true nature of the God. Vivi saw through this and challenged Chako. In a hushed whisper he told her what he had noticed. Io offered the beginnings of Mythical power to the party in exchange for their service. All seemed to agree to his terms.

They party awoke where they last went to sleep but felt the need to return to Haverton to meet each other once again. This time Vivi was nowhere to be found but the adventure proper was to begin. They sat down with drinks in hand to decide where they would start the journey.

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The Boogaloo Begins

10 Days Ago --

Iotus 1266, 16
The Solar Eclipse festival is in full swing in Haverton.
A gnome is selling potions that will aid in seeing the eclipse. Turns out it was a poison called Darklight Oil that darkened vision. Drendan bought a bunch. Chako stole one for himself. Lots of food and grog was had in the Dancing Bull.
After the eclipse the townfolk realized the dark vision was not going away. The gnome tried selling the antidote but after churning the crowd into a frenzy Chako stole some gold as the crowd tore into his stand and tried to burn the gnome at the stake. Vivi pleaded with Ven’yara to save the gnome who interceded by talking with the town guard.
More drunk antics were had and the party parted ways after the festivities resolved.


Current Day --

Iotus 1266, 26
The collective adventurers, unofficially dubbed the Small Sons, all had a shared dream.

The crescent moon hangs high in the sky, providing what small amount of light it can to weary travellers. Life (for most,) continues as normal. Merchants shuffle about rapidly putting away goods, trying desperately not to be the last to leave the bazaar with their sacks of coin. Farmers, ever hard at work attempt to finish just one more task… Suddenly, a… force of some kind passes through the land from the west of the continent like a shockwave of raw magic. It disturbs nothing. It leaves no damage in it’s path, but you feel it pass through you.
You wince in pain as a feeling of pure malice washes over you, but it quickly subsides and you suddenly feel nothing. Images of your loved ones, family and friends float through your mind hazily. The images shift violently. Now you see a horde of dragons blocking out the sun, a dark tide of insects washing over a tree and leaving nothing in their wake, and a dark blackness swallowing the sun.

As they struggled to wake from their slumber they found themselves in an unnaturally symmetric and smooth room made of rock. The floor was littered with sleeping bodies. Some sat trying to eat but found their food gone. Some moved closer to allies with odd specificity that went beyond logic. Others tried to find a way out but could not. Nameless grunts went into a frenzy over their lost food as Drenden somehow discovered the ability to pull any previously owned item from his sack. After arduous combat the grunts were soundly killed and their bodies disappeared into thin air.

As they left the cave they found themselves in the snowy wilderness…

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