After escaping the Black Fort the party reunites with Cartonk and the mortar team. They begin their journey back to Unterlaunde. Io approaches the party in their sleep and instructs them to meet up with his agents in a Tavern. He also warns them of Niddhogg’s return. He has noticed the timing of two events and Niddhog’s parting words and concludes that his reanimation is imminent within the next one to two years. Of note Dranden seems to taking his role more seriously and Chika immediately starts browsing the library.
The party awakens and begins to trade stories around the campfire. Chika mentions an old tale of monsters in the Great Caged Lake. Cartonk confirms shenanigans present and the party decides to investigate.
After taking their leave of Cartonk. The party takes flight towards Unterlaunde on stolen bats and arrive 14 days later.
After selling their loot and updating their equipment the party arrives to the surface. Grogg keeps in contact with Lady Biscotti (the biscuit baron). Chika does her best to acquire her recipe. Chika asks her father and Hector for any information regarding the rumors of the lake.
33 days later the party returns to Telume to check on Grogg’s and Dranden’s homestead. Unfortunately Grogg has no mail but the fey have kept up their end of the bargain. Chika leaves a message for the founders of Telume asking them if they have any leads on other legendary or mythical beings.
8 days later the party arrives at Trader’s Rest. They meet up with Flint and he doesn’t have any further information on the Lake. Grogg happily reports the success that the guitar axe has had and hands Flint a biscuit. Dranden eyes the alchemist guild and plots for a way to destroy it.
11 days later the party passes through The Divide and arrives in Stingarde. They identify the path to the caged lake is through the small settlements that surround the path. The party asks around town to try and get more information about the missing boats. They find Wolfrick the Stonebeard at Beardling’s Bar. They find that this is a smoking bar and they meet Beardling, the halfling owner with a glorious beard. Dranden and Chika get smokes and approach Wolfrick. They inquire about his lost brother. They find that the brothers have rings that point to each other and that his brother is at the bottom of the great lake. Through more discussion they find that he is creating a rig to get to the bottom of the lake which is the equivalent of a diving bell. The party readily agrees to this crazy venture.
After 2 days of sailing they reach the center of the lake where the ring points straight down. They party loads in and they are slowly dropped further and further into the abyss of the lake. As they descend the ring hums gently. Suddenly a strange feeling washes over the party and the lake grows silent. Below they see a red glow and they see a structure made of glass and the apparatus docks with the building and the party realizes that Wolfrick may have other plans for them.
With no other choice before them Chika turns a valve that reveals a ladder. They travel further down and find themselves in what appears to be a reception area. They find a single golem inside. There is an L shaped desk with a dwarven corpse that appears to have slit his own wrists. There are papers with an encrypted message. Chika pockets them. Dranden attempts to inspect the golem but doesn’t find much. Dranden finds a blue disc on the floor. Chika finds that the disc matches markings on a hole in the desk and the golem. Grogg searches the body and finds some gold but nothing else of note. They remember rumors they heard in town of a dwarf named Drak Firebeard who tried to pioneer non-magic non-fire based technology but was laughed out of town.
Chika inserts the disc into the desk and the room hums to life and air begins to circulate once again. They find a few doors that they cannot open. They take the disc and place it into the golem. He introduces himself as XM17S, aka, Mitts. Chika takes the shape of Wolfrick and the golem accepts his passcode “Aye”. They learn that the papers were a guest list and the last one came through 3 months ago. He is unable to provide much more information due to the rest of the golems being out of order. They learn that the facility is run on two massive generators which are offline. Dranden finds out that there are at least 4 combat ready golems present in the research facility though the path there is destroyed. They are lead to the living quarters.