Tales of Arboria
The kingdom of the Orcs, geographically located in the West of Arboria. Rohindar is ruled by a king, the descendant of a mighty Orc Chieftain who united (most) of the Orc clans. The actual Kingdom itself is smaller than the other two Kingdoms, as a large sea cuts off a large portion of the land mass from the center of Arboria. Across this sea, clans of much more ferocious, less diplomatic orcs continuously wage war on one another in a jungle untouched by more “civilized” peoples.
Rohindar is mostly arid, as the prevailing East→West winds of Arboria create a Rain shadow. Additionally, the Sea in the western portion of Rohindar is a body of salt water. Due to these conditions, a large series of Dwarven made Locks, Dams, and aqueducts, transports nearly all of the water used by the Orcs in the Capital, all the way from a great lake in Urasi. The Orcs have a long-standing trade agreement with the Dwarves to facilitate this, where they provide a certain spice that can only be grown in an arid environment, which the Dwarves in turn use in their ale. The rest of the Orcish settlements are mostly scattered about near small lakes/oasis.
Rohindar has very little to offer in terms of trade with the Kingdom of Elithrya, except for one thing in particular: “man power.” They send many orcs on work-orders to work the farms within the kingdom. Many Orcs are unsatisfied with this arrangement and believe their government to essentially be selling their race off as slaves of sorts, and as a result racial tensions are high in many of the more rural settlements within Rohindar. Oddly enough, Rohindar has the most lax policies regarding slavery, and as a result it is commonplace.